Augmented reality development

TekNardo creates augmented reality experiences that connect digital content with the real world. Our AR services cover mobile applications, interactive product visualization and mixed reality experiences, scoped around your audience and devices.

Discuss your project

Put digital content in context.

Augmented reality adds interactive content to a view of the physical world. That makes it useful when a customer needs to see a product in context or a user needs to explore a 3D object. We start with that use case, then define the content, interactions and device requirements.

Mobile AR applications

Phone and tablet experiences need to fit the devices your audience already uses. Our existing AR toolkit includes ARKit and ARCore. Device compatibility, camera permissions, tracking conditions and the size of 3D assets are important questions to resolve before committing to an application.

Product visualization and interactive previews

An AR product preview can let a visitor inspect digital content alongside their surroundings. The project brief should define which products to show, the models available, the interactions required and where the experience fits in the customer journey. We discuss those requirements before choosing the delivery approach.

AR, VR or mixed reality?

AR adds content to the real world; VR places the user in a virtual environment. Mixed reality connects digital content with a physical space more directly. The right choice depends on the task, hardware and setting. If you are deciding between them, bring the user journey rather than a fixed technology requirement.

Your questions, answered.

What can an augmented reality application be used for?

Common briefs include product previews, interactive 3D models, mobile experiences and spatial storytelling. TekNardo scopes the application around what users need to see or do, the available content and target devices.

Will an AR experience work on every phone?

Compatibility depends on the AR features, operating system and hardware. We agree the supported device range during scoping rather than promising that every phone will support the experience.

What should I provide for an AR project?

Share the intended audience, target phones or headsets, product models or reference files, desired interactions and where the experience will be accessed. If those decisions are still open, describe the use case first.

Let’s define your project.

Share the physical setting, target devices, 3D content and the action you want users to take. We will discuss whether AR or another format suits the brief.

Talk to TekNardo

London & Karachi · Remote collaboration